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August 18, 2009

Augmented reality has been around for a while (relatively - on a new technology timescale!), but we are yet to see great examples that actually meet business objectives.

Augmented Reality is where you have downloaded a piece of software, onto your computer, or more commonly recently, onto your mobile phone. Using the software, and the camera on your phone or computer, you can translate a special (coded) image into a 3-D object you can turn around and interact with. Weetbix had a go at this recently, putting the special images onto cards that kids could see 3-D images with, as have the Wellington Zoo and internationally both Ford and Fanta have made recent versions. The problem is, you look at the end result and think why? Why would I bother downloading the software needed just to get a 3-D car I can turn around and look at? Weetbix came under considerable fire when they did this recently, not only because they claimed they couldn't find companies like us in NZ that could do it and hired an Australian company, but also because kids simply didn't take it up.

An added complexity is that once you've downloaded the software to, say, view the Ford Ka; that same software doesn't let you also interpret the coded image to see the Zoo's 3-d giraffe. You have to download new software for each one.

Why? This graph from Read Write Web (below) helps explain where AR is in the technology invention/hype/adoption cycle:

Basically, it's early days and the early adopters are using it just to be cool. It can be a reasonable thing to do, a lot of brands rely on people thinking they are cool. Trouble is, if it takes a lot of effort (downloading special software for example) for little reward (wo-hoo I can see an image in 3-D) then I think the "cool" factor heads right out the door and in comes the "WTF?" factor. Worse still, the technology is what gets the bad rap - people think it's Augmented Reality that is a waste of time.

I disagree. Technology for technology's sake is a waste of time. 

There is no way I would recommend employing technology in any situation if it isn't helping/entertaining/educating/moving the audience first, and then it has a chance of being able to meet business objectives. 

Augmented Reality simply hasn't been used much yet to the benefit of the audience using it. When it does, it will have moved further along that graph, and start being a valuable tool for certain people and tasks. (I have to acknowledge that Fanta's tennis game and this marble game are fun examples that do start moving AR along that continuum.)

We are working on such an example at the moment - if you know of any please let me know - I'd love to hear of real success stories. 

 

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Written by Emily Loughnan
Director
Click Suite
Posted in Mobile | News | Apps
Tags: ,
9 response's to "Augmented Reality - hype or helpful?"

Comments

1
Christian Louboutin Boots | August 19, 2009 at 8:30 PM

The problem is, you look at the end result and think why? Why would I bother downloading the software needed just to get a 3-D car I can turn around and look at?

2
Giles Brown | August 28, 2009 at 9:23 AM

For those interested in reading or seeing more about AR, please check out this post: "Yelp Is the iPhone’s First Augmented Reality App"

mashable.com/2009/08/27/yelp-augmented-reality/



3
Rex McIntosh | August 31, 2009 at 7:07 PM

The Fanta case is interesting - It's only high end phones that have this capability, and are hardly likely to be owned by the target age group for Fanta.

The Ford Ka Augmented reality application was developed by the HIT Lab in New Zealand.

4
Marion Greene | September 08, 2009 at 11:46 AM

This is a thought provoking post. One of the thoughts it provoked in me was " is augmented reality" another way to force upgrades to computers - work and home - to deal with yet another software download. I don't mind being dazzled as long as I don't have to manage the software that is going to dazzle me. If it is going to take up room on my hard drive I'm not interested.

5
emily | September 08, 2009 at 11:53 AM

Great point Marion, I think you're right - it has to be that easy/seamless for the user.

6
Klaus | October 07, 2009 at 9:39 AM

I think augmented reality has its place in the future. Like many inventions before they have been dicovered not by need but by chance (i.e. Penicillin!). I think it is simply a matter of when poeple distinguish between toy and real use. As you said in your article: Technology needs to help/educate/entertain or move. Well, I think this little app has chances to do just that:
http://www.youtube.com/watch?v=ps49T0iJwVg

Just imagine this not only in context of finding information or the next subway station – I could imagine translations for museum-exhibits, or pairing it with face recognition and find a cheap way out the next time you can't remember the name of this or that VIP on a party.

7
Andrew | October 22, 2009 at 2:37 PM

Actually the Ford Ka augmented reality application was released (in 2008) before the vehicle - so there was no other way to see it. The idea was to create interest in the product pre-release, and it was highly successful in doing so according to people in the European advertising industry.

Unfortunately a lot of what has been released so far in 2009 is really 'point-of-interest' overlays, and for specific pieces of data. Being told where the nearest subway station is can only be useful to pedestrians who are new to an area, with a capable handset, GPS & data connection, and then you really have to question whether the 'AR' view adds value, and particularly whether the inaccuracy of a mobile phone compass can be tolerated.

It is still early days though, and will evolve with the technology, business models and market uptake.

8
Annuities | October 24, 2009 at 4:45 AM

Ah This is one of the best and useful post I have ever read. This helps the reader very much. Carry on with this kind of writing.

9
stoppress.co.nz | May 24, 2010 at 11:23 AM

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